3D Character Artist

Art · Global, Kuala Lumpur
Department Art
Employment Type Full-Time
Minimum Experience Mid-level

Under direct supervision of Lead Artists during the time of the project, the 3D Artist works closely with a team of artists to create assets necessary for monthly content pushes and milestones. The 3D Artist maintains and manages high levels of quality while working in a rapid, rigorous, and timely manner; possesses good modelling and texturing abilities; and has great knowledge of the art processes and internal production pipeline.

The 3D Artist is organized, self-motivated, and communicative, and demonstrates effective multi-tasking ability. A strong command of English grammar and language is a must.

Responsibilities

  • Delivering excellence
    • Works efficiently and effectively within technical constraints of a production
    • Generates high-quality artwork that matches or exceeds studio standards
    • Create models and assemble scenes for both architectural and organic environments
    • Meets deadlines and contributes effectively in a team-oriented environment.
    • Ability to model and texture high quality game props with the latest PBR standards.
      • Props include, but not limited to environment props, vehicles, weapons, flora, etc
  • Communication
    • Keep the Lead Artist up to date regarding status of tasks at all times
    • Obtain the Lead Artists guidance and approval as needed on tasks, project initiatives and milestones
    • Proactively schedule own time as necessary, notify Managers and Lead Artists in advance of upcoming roadblocks and challenges
  •  Team and personal development
    • Consistently refine one’s own artistic abilities and learn new software packages and in-house tools
    • Keeping up to date with industry trends that are rooted in gaming technologies.
    • Contribute and help build a positive team environment
  • Performs miscellaneous job-related duties as assigned, e.g, technical tasks which includes making advanced materials for environments (master materials, panning material, etc)

 

Requirements

  • Strong in at least THREE areas of artistic production using industry standard tools such as 3ds Max/Maya/Blender, Substance Painter and Designer/Quixel Mixer, Zbrush
    • Environmental modelling and planning
    • Vehicle modelling
    • Texturing
    • Environment Level Design/Placement
    • Organic sculpting
  • Proficient with the various game engines of the industry such as Unreal Engine 4, Unity etc.
  • A strong understanding of form, shape, structure, and silhouette regarding modeling and great understanding of technical game art theory.
  • Great team-player attitude - being flexible with new ideas, being open to direction and changes. Loves a collaborative environment.
  • Good knowledge of modular planning for large assets/environments. Able to plan and create modular pieces to be used to form different variations and plan out terrain and placement for levels. 
  • Good communication skills able to help others and ask for help when needed. Being proactive in sharing info and assets; able to articulate and explain own thoughts/understanding for productive discussion


Beneficial skills

  • Have experience with Designer, Houdini, and other node-based art creation tools.
  • Having traditional art base eg: painting, sculpting, photography
  • Experience in scripting languages, shader materials and in-game asset management are a plus.
  • Ability to guide and train Juniors when assistance is required
  • Skills in one or more related disciplines—concepting, animation, visual effects, or technical art

    Thank You

    Your application was submitted successfully.

    • Location
      Global, Kuala Lumpur
    • Department
      Art
    • Employment Type
      Full-Time
    • Minimum Experience
      Mid-level